Monday, 14 February 2011

My Character in Unity

I added my finished 3D model to the unity engine by exporting it as an fbx file from Maya, and then adding it to the Unity files. I looked at the properties of the placeholder cube, and changed its mesh properties to match my 3D model. The model kept the same texture as the cube before it.

My next task is to rig my model and texture it.

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