Showing posts with label Level Design. Show all posts
Showing posts with label Level Design. Show all posts

Wednesday, 2 February 2011

Prototype Level


I have now built my prototype level in Unity, along with a place holder character that can walk and jump and also a moving platform. I have not included more advanced mechanics yet, such as enemies and shooting, as that is scheduled at a later stage. I have tested the level with the character and it can easily reach all of the platforms.

Monday, 31 January 2011

Level Building


My next task was to greybox some levels which can serve as a placeholder for while my game is in development. To do this I created my level and exported it as an FBX file using Maya. Then, I simply put this file into my Unity project folders.

However, exporting them as a singular files was a bad idea, as it messed up the box colliders in the level, which means that my character would simply just fall through the level.
Therefore, I went back into Maya and exported the level piece-by-piece. This solved my problem and my character sat on the platforms. I then found another problem with my platforms:


The collider I was using only formed a box around the object, so when my character walked over the platform, it did not fall into the small pit as I intended. This was fixed by deleting the “box collider” and replacing it with a “Mesh Collider.”

Wednesday, 26 January 2011