Wednesday, 26 January 2011

Monday, 24 January 2011

Modelling Warm-Up: Projectiles




Here is an example of the projectiles my character will use to defeat her enemies (Cakes, donuts, macarons). They are very simple, as they will only be small on the game screen.

Sunday, 28 November 2010

Project Summary

I now think it’s necessary to briefly evaluate my work for this term, in order to ensure that I have done the work that was outlined in the learning agreement.

I started the project my creating an extensive research document, containing all kinds of necessary information that I needed to look at for my game idea and design document. I feel that the research that I have done was well thought out and relevant to my project. I made sure that I looked at current and emerging areas relating to my project, such as the current trends in game engines, art, fashion and new games. (LO1)

I also researched areas that will help me understand contextual, historical and ethical theories about my subject area. For example, I researched the common mechanics of platform games by looking at games designer Scott Rogers and also by looking at the levels of early Mario games from the 80s. I also look at various art and games. Furthermore, in my design document, I was conscious on how to portray female characters. This is due to the work on gender I done for my research report, where I thoroughly looked at the topic. I feel very conscious that I may have created too much research, yet I couldn’t cut any of my work out, as it was all vital to my project. (LO2 &LO3)

Using my research, I made many informed decisions and judgements about my project. For example, I research games engines to find out that Unity is the best kind of program for my game. My research overall helped to prepare for next term, such as what to make in 3D for my project. (LO4)(LO5)

Finally, I feel that my design document and research is well presented, with text and images, so that it is clear and easy to read. I tried my best to match the aesthetics of the documents to the theme of my game. (LO6)

Next, my aim is to learn more about Unity over the Christmas Break, and to get started on creating my characters: developing designs and making 3D models. Overall, I am pleased with my work this term and I feel that I have set myself up for some challenging and interesting work to develop.


Saturday, 27 November 2010

Flash Game


In order to experiment with aesthetics with game-play, I made a very basic flash game, which I will include in my hand-in. To do this, I used tutorials from Youtube.

Here is (a very low quality) game-play clip of the Flash game.

Design Document Presentation


For my design document, I wanted the layout to match my research document and game idea, but this time I wanted some more minimalist. That way, there is a lot of focus on my own designs and concept art.



Wednesday, 24 November 2010

Artwork


Here are some examples of artwork that were put into my design document. For some of the images, I have included the original drawing.






Wednesday, 17 November 2010

Angela Carter’s Puss-in-Boots


As recommended by Sharon, I read the Puss-in-Boots by Angela Carter from “The Bloody Chamber.” The author takes the original story of Puss-in-boots and uses parts of it to make an original story. In that way, the reader/audience is familiar with the story, but their expectations are subverted. Reading this was beneficial for my game’s narrative, as I can observe how to take parts of an older text and rework it into a new story. Carter has also reworked this story for a new audience by adding humour - mostly the flamboyant cat and his interactions with other characters.

In the story, the confident and humorous talking cat, Figaro, helps his master cheat at gambling to earn money and get food. He then goes on to help his master get with a women he has fallen in love with. The woman is already married to a horrible and neglecting husband, as is constantly watched by the housekeeper.

I was keen to read this radioplay/script, as I’ve heard that Carter is a feminist writer. Therefore, I paid particular attention to the heroine of the story and looked at how other characters interact with her. The heroine in this story is imprisoned in her house and not allowed to leave, because of her husband, who she was forced to wed due to an arranged marriage. The husband, Signor Panteleone, treats his wife as a possession, letting her only look out the window for an hour a day and only going outside to go to church. However, Carter takes the stereotype of princess locked in the castle and saved by a prince and subverts it. Once Panteleone is dead, the wife seems more assertive and aggressive, firing her housekeeper and snatching her husband’s keys from his body.

It has always been important for me to see strong female characters in games, therefore studying this text was beneficial for considering characters in my own game.