![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCBeiDj7D2o4xs07hMrDxnnT7TPxyplVUZk5FWe1V8Vp8j6vJ7Zb9QG42st7RmwVRUr1t41cD9T9dIDEgIwOccgCgXSEaIV1syYd-jDJwwPsH81Eaydce7GR9Ss13esVQyUAMYuPZ3Tqh8/s320/pixeljunkeden.jpg)
PixelJunk Eden is a very atmospheric platform game where you control a small character that jumps and holds onto the environment to progress through its levels. I was drawn to Eden because of its incredible art style, by graphic designer and musician “Baiyon.” I also find the concept of the game very interesting: The player must grow the plants to reach their desired destination. In an interview with Baiyon, he explains that “in making the game, I focused on growth over destruction, on constructing rather than repairing.” I found this to be a thoughtful alternative to having a violent game.
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