Wednesday, 24 August 2011
Fiammetta - by Sophia George
Sunday, 15 May 2011
Screenshots
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Here are a few screenshots of my game in the Unity engine. In these images, you can see the various assets I modelled and textured.
Character Animations
Animations from Sophia George on Vimeo.
Sunday, 27 March 2011
Progress
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Sunday, 6 March 2011
Texturing & head handle
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Wednesday, 2 March 2011
Monday, 21 February 2011
Painting Weights
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Sunday, 20 February 2011
Custom Shader
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Monday, 14 February 2011
Rigging
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My Character in Unity
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Monday, 7 February 2011
Improved Model
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Wednesday, 2 February 2011
Prototype Level
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Monday, 31 January 2011
Level Building
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Friday, 28 January 2011
Time Management
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Unity Progress So Far…
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Immediately after my first hand-in, I knew it would be important to come to grips with Unity as early as possible. Therefore, I went back to the 2D gameplay tutorial that I started in BA7, and began to work on it further.
This tutorial gives you a work file and a pdf document. Last term, even though I followed the pdf closely, I still found myself with errors, such as the character respawning when he jumps. After researching, it was extremely simple to fix and I even got my character to respawn after falling down a hole. I then made a few platforms to jump to, and adjusted the camera.
Here are the things I learned from the Tutorial:
• Learned how to restrict movement to a 2D plane;
• Built level with tileable platforms;
• Set level boundaries;
• Been introduced to Gizmos;
• Explored the fundamentals of setting up a Character;
• Explored the complexities of setting the camera;
• Seen how to make a strict orthographic camera view;
• Learned how to place and make Rigidbodies;
• Used waypoint system to create moving platforms;
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Also in the tutorial, I learned about “Skyboxes.” A skybox is a special kind of background which makes the level environment look bigger. The skybox’s image is made by cube mapping, which involves putting six different textures on cube faces.
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I firstly wanted to add enemies to the game which move around and destroy the player on contact. Since this mechanic was not on the 2D gameplay tutorial, I had to look up how to do this myself using scripting. The 2D gameplay tutorial only used Javascript, yet the coding I used for the enemy was in C#. I changed the enemy’s code from C# to Javascript using the script reference on the Unity Website. This was a very helpful resource, as it showed script examples in different languages. I used a simple sphere to represent my enemy. Fortunately, the mechanic worked.
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Wednesday, 26 January 2011
Monday, 24 January 2011
Modelling Warm-Up: Projectiles
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