Next, after adding ribs to the model to make sure it deforms properly, I tested the rig by posing my model using the handles I created. However, the automatically assigned influences of the joints have not worked properly: when the arm moves, so does the face, when the right foot moves, parts of the left foot move too.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEYlOoa_NFZ31QC692xSgGrnew34IruJQHHh9To9zZGiF1glsYF8qqwnmWC6jCHmkPFE_XDv1ePR76ktu1bm7fqJTyygy5wqPozkEf87mTUkv35Ym9660CJ5PeYnE9ByMnp-zInBJI9nKl/s320/weightswrong.jpg)
To stop this from happening, I had to use to paint weights tool to correct the influences. This was a very tedious task and took a few hours to complete.
Once I finished painting weights, I could pose the character without any strange deformations. Now the model is ready for animation, although my final texture is still not ready.
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